Sculpt was done completely in Zbrush then Retopo in Maya ( good topology can be done in maya now) pretty Cool! Textures done using Mudbox and Photoshop, Render in Marmoset ( Awesome App).. Please Have a look and post ur Feedbacks.
A 3d Artist dedicated to 3d illustration, Creating Characters is my favorite part of CG. I do Modeling, Texturing and also know some lighting and rendering , I’ve been in this industry since 2006. A team player, one who pushes to bring the best out in each and every project. I use Zbrush ,Mudbox, Maya, Photoshop, Shave & Haircut, Mental Ray and Vray.